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Scratch
Assemble
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Interactive
Home
About
Join
Scratch
Assemble
Personalise
Interactive
Navigation:
Home
>
Assembly
>
Our Story Begins
>
Set-up
> Cues
During the play, messages need to be passed so that characters know when to appear and backdrops know when to change.
Set-up the various cues needed in Scene 1 by following the instructions below,
Go to the
Code
tab (for any character)
Click on
Events
to get the Event blocks
Select the
broadcast
block
Click on the white triangle
Select
New Message
Type name of cue and click
OK
Create the following cues:
Cue Castle
Cue Elf
Cue Fairy
Cue Narrator
Cue Princess
Cue Witch
Cue Wizard
Cue Woods
End of Scene
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Starting Positions